I haven’t been updating much lately, mostly because I haven’t been gaming much lately. I unsubbed from WoW (again) and haven’t logged into Neverwinter. Neverwinter’s situation is a little bit different though. Mostly I’m waiting for the release of Drow as a playable race. I know there will probably be a race change token available…but I’d rather just wait for it to be released. I don’t want to run out of fresh content to discover, playing through it all on an alt I don’t care about. Race may not be important for some people, after all, it doesn’t influence gameplay that much, but for me it hits me right in the role-play feels.
WoW on the other hand… it’s just meh. Like all other MMORPGS around right now, it’s not as good as I want it to be. My guild being inactive didn’t help either. Had they still been active it might have been different.
The more I play mmos the more I come to think that there’s nothing that can be done to capture the moment you fell in love with a game. For me it was Lineage 2. Yes I did play EQ, but I never loved it. I liked it, and it was great and all…but I never truly loved it. L2, I loved. Note the past tense. I’ve gone back to it recently, but it’s not the same. The community isn’t the same, and the gameplay isn’t the same. If I could go back to c5 or even interlude it would be great. Unfortunately that old time mmo game play isn’t what gamers want. Or at least that’s what developers and publishers think. I’ve seen a lot of people on various gaming forums that have expressed the same sentiment I have: games are too easy. We need to go back to the hard stuff, the EQ type stuff. Everyone has a story from the one time they did that epic corpse run, or the biggest train they ever beat to the zone line.
There’s none of that anymore. Deaths are meaningless, so is gear, but nothing is as useless as leveling. The emphasis in pve is “end game” whatever that is. For me, back in the day, it was about the journey. I had dreams of hitting the max level, but it would take a great deal of both time and effort. Now, you can hit max level in a few days. A week at most, that’s in nearly every MMO around.
What happened to the journey? That’s what mmorpgs are about, right? They are after all, role playing games, not action games, and not first person shooters.